App Breakdown #41 · Apple Games

The UI design of Apple Games, the App Store for games

José has long wanted to break down the App Store, but it never felt like an app. Apple Games, to him, is almost an upgraded version of it.

Five design challenges from this episodeLearn design from the apps you love

Apple Games is a parallel version of the App Store, just for games 0:00. José has wanted to do a deep dive into the App Store’s design for a long time, because he really loves it as a separate app 0:08. But he could never bring himself to do it, because it’s the App Store, not really an app. Maybe in the future.

“And Apple Games to me is almost like an upgraded version of the App Store.” José

There’s a lot he loves about it, though he has only browsed it briefly.

A home that feels light

One of the things he loves the most is visible straight away on the home:

“How light it feels, even though it's very information dense.” José

The featured carousel comes first:

The Apple Games home: the featured carousel on Clash Royale’s new season, Hero Wizard: Fight and Flight, with a Play button and page dots, then Continue Playing with a row of game icons

“Here you can see the featured section up top that takes up like two-thirds of the screen.” José

Even on this one screen, with almost no text, you can open six different games in one tap. One tiny detail: he wishes the featured carousel kept its central button as you swipe, so there would be just one button.

Games without titles

Continue Playing shows just the icons of games he has tested in the past. He’s not a big phone gamer, but he does like to test games.

Continue Playing: a row of game icons with no names under them, above a Friend Suggestions section

“Notice how on the games that you've played in the past, so the games in the Continue Playing section, they don't have titles, they don't have descriptions, they don't have ratings.” José, 1:39

“They just assume that you know the game. And by doing this, they basically lower the amount of visual noise by a lot.” José

Invites straight to the OS

Inviting a suggested friend needs no message: they’re simply invited.

“I guess this is one of the benefits of being Apple themselves is that you can deliver invites to people straight to their OS without any friction whatsoever.” José

He guesses it arrives as an OS-level notification, which, he reckons, also means high conversions.

Colors from each game’s icon

The top played games get a completely different section:

Top Played Games: big numbered tiles, 1 to 4, each tinted to match its icon, with the game’s icon, name and a View button

“Very cool, actually, this section, very colorful.” José, 3:03

“You can see how every background color is adaptable to the icon of the app. And this is a theme throughout the entire app.” José, 3:05

Recommendations based on a game you’ve played 3:13 change style again:

Because You Played Clash Royale: a large Pokémon GO card with a blurred band at its bottom, then smaller cards for PUBG Mobile and Last War: Survival

“And here, they use more of the App Store style, where you have an image from the game and then kind of the blurred view at the bottom.” José, 3:24

A game’s own page

A section’s title opens a full list, sliding in from the right. He wishes the bottom nav did something as you scroll, since it feels kind of intrusive there 5:08. A game’s page slides in from the right too, with its background completely adapted to the app’s icon 5:19, center-aligned text up top 5:26, and rounded previews 5:29:

Brawl Stars’ Game Details: rating, age, genre, languages and size, each in its own row inside a glassy panel, then More by Supercell

“I love these glass boxes. It's one thing where iOS 26 really shines is in these types of compartmentalized information.” José, 5:37

Tap the tab to go back up

Tapping the tab you’re already on takes you back to its first page, and tapping it again scrolls back to the top:

“Very important navigational pattern: to tap to go back to the view, and if you're in the view, tap to go back up. I cannot recommend doing this enough, because this is something that I do on all the apps.” José

A Create button from Apple

The Friends tab opens on a banner to challenge your friends: pick a game, invite your friends, set the rules. Once a challenge is running, it gets a big banner, and on the Challenges page there’s a button he didn’t expect:

Challenges: a large plus button labeled Create, then 0 Completed and 0 Wins, above an active challenge with a countdown, “Time is running out, 5:07”

“Whoa, is this a CTA to create a challenge on the top left? Okay, this is a very interesting button. I did not expect to see Apple do this as a button.” José, 11:40

The verdict

He has seen great ways to display different information at different densities, a light interface that doesn’t lean on lots of panels, and some interesting flows to add people and start competitions.

“I think there's a lot of gold in some of these Apple apps that it goes underexplored.” José, 14:15

So if you have the time, he says, go through the app yourself 14:20.

The card for “Open a Profile From a Leaderboard Row”, a social challenge1 of 5

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