App Breakdown #88 · Fabulous

Fabulous’s UI design: how a confusing first experience loses people

José opens the habit tracker Fabulous for the first time and gets lost. What its first experience gets wrong, a good idea it does poorly, and a tip it prompts.

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Fabulous is a habit tracker that looks nothing like the apps José usually breaks down 0:00. That’s why he picked it:

“Fabulous caught my eye because at least from the screenshots the app looks like it was designed in Canva, which if you’re a designer you probably take it as an offense, but in reality just means that it targets a very different audience from most of the apps we look at here.” José, 0:23

He had never opened it before the episode 0:43.

A busy first screen

It opens with a simple animation, then a loading screen, though José isn’t sure what it needs to load; it seems to be loading only the sign-in screen 0:48. That screen has press logos, buttons and a Skip:

The first screen: “Habit building made easy. Not magic. Just science.”, a glowing doorway, “As featured on” The New York Times, Wired, Forbes, girlboss and healthline, “Continue with Apple” and “Existing Users”

“The information density in this page is not necessarily the best.” José

He isn’t sure why there’s a Skip at all, and signs in with Apple.

Storytelling that doesn’t land

The onboarding tells a story with animations, over backgrounds he isn’t sure are drawn or AI-generated, and doesn’t like either way 2:01. The questions are static screens, with a bird drifting in the background:

“How satisfied are you with your current fitness level?”, three answers in white boxes, over an illustration of a bird, a sun and a hill

“No transition, just backgrounds changing. I’ve never seen something like this, at least on the channel.” José, 2:34

Then comes a screen he can’t make sense of:

“You’re embarking on this journey to build more Focus”: Fitness, Support System, Mindfulness and Productivity, each tagged “Could be better” or “Doing great”, Duke and user statistics, “Tap Anywhere to Continue” and “Share My Growth Plan”

“This screen is extremely hard to read. There’s a lot going on.” José, 2:54

He doesn’t write the style off, though:

“There’s a lot of audiences that are very different from me, and so this might actually be better for some people to attract them from ads and things of that nature.” José, 3:45

A good idea done poorly, and a tip

The contract that follows types itself out slowly, and José taps three and four times to hurry it along 4:22. That prompts a tip:

“If you want to do a long animation or show a long video to a user that’s totally fine… but if they want to skip they should be able to skip.” José, 4:34

“One little trick I’ve used before is not including any skip button or X button but detecting if users triple or quadruple tap and skipping them in that case.” José, 4:43

Then he has to hold to commit:

“Jose’s Contract”: a pledge to make the most of tomorrow, a small hint to tap and hold to commit, and a glowing circle to hold over an illustration of potion bottles

“Holding to commit or signing to commit generally is a good way to make a user feel a heavier intention towards what they’re about to do.” José, 5:08

Here it isn’t done well: the text is tiny, it isn’t clear you’re meant to hold, and holding brings no haptics, only the circle getting bigger 5:02.

Where the onboarding leaves him

What looks like a paywall follows, a scrolling one, and to José there’s nothing to learn from it. His verdict on the onboarding so far:

“This onboarding was just not good. It was not good from the visuals, transitions, etc., but especially from storytelling, because I didn’t understand what’s going on.” José

He admits that, recording, he’s answering kind of at random, so he’ll understand less than an average user would, but:

“Even if a user is like speed tapping through your onboarding, they… should understand the logic of what’s happening.” José, 6:06

Closing the paywall had brought up a second offer, which stays up while he talks. He closes it too; it seems to be a web view, with its X right in the corner 6:14. An “Are you sure?” offer follows, and he cancels that too. Then the app quotes a study 6:30:

“Jose’s First Step”: a purple mountain, a line saying a Duke University study found people who used Fabulous were more likely to achieve their goals, “Continue” and “Let me explore first”

“There’s a lot of apps that do this type of thing, or like, oh it’s science based, there’s science behind what we’re doing.” José

He finds it extremely cringe.

Tabs full of things that look tappable and aren’t

After the onboarding, the app has five tabs. On the second, Journey, the path of steps is the most prominent thing on screen:

The Journey tab: “4% completion” and “1/25 events achieved” over an illustration, then “Small Change, Big Impact” with a water-drop icon, and locked steps below

“If I tap that nothing happens, so this looks like the most tappable thing ever, and it’s pulsing, but it’s not tappable.” José

Discover is the same:

Discover: a “Weekly Wellness Plan” worksheet with checklists for physical and mental wellbeing, and “15 Ways to De-stress” below

“And these are just images placed here. If I tap them, literally nothing happens.” José

“It’s like I’m looking at Instagram.” José, 12:28

The last tab, Apps, lists the team’s other apps 12:37. Tapping one sends him through a web link to its App Store page, and from there to the developer’s:

The developer’s App Store page, “Fabulous”: Pod by Fabulous, Spira, Fountain and Lune, and Fabulous: Daily Habit Tracker under Apple Watch

“They have a whole tab dedicated to upselling me on different apps.” José, 12:46

The verdict

José ends the episode early 13:23:

“It blocked me so much that I completely lost focus.” José

“Let this video serve as an example of how not to guide your users through an app.” José

The card for “Set Up Reminders Before the iOS Prompt”, an onboarding challenge

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